From other blogs participating in this event:
- Alesmiter today and yesterday
- TardisCaptain's Blog of Holding yesterday
- Green Sage Library today and yesterday
- And today's from Craig at Traveller
From other blogs participating in this event:
On Saturday, I posted that I'm participating in a character creation challenge for January, as in starting Friday. Since then, I've managed to get two other people into it, Craig Oliver at Traveller-CT.blogspot.com, and my dad over at Alesmiter. It's more fund to do this with other people and get some cross-talk. Also, the originatior of this idea is Carl "the Tardis Captain" Stark, with a page on the idea here, and blog as well.
To be honest, I'm kind of looking forward to this whole thing, and getting some good ideas out.
I saw this idea on a MeWe post from last month I took a while to find, but here's the idea: I'm going to hand generate a roleplaying character each day for the month of January 2021. The person who posted it has a very different idea about it than me, but let's go for a variety of options to enjoy. Here are my rules for it:
Also, I'm planning this following schedule, subject to change.
1st, 4th, 6th, 8th, 19th, 21st, 25th, 27th, and 29th Classic Traveller (The Traveller Book or Starter Traveller)
2nd, 3rd, 9th, GURPS Traveller
5th,7th, 18th, 20th, 22nd, 26th, 28th Mongoose Traveller
10th, 11th, MechWarrior 1st Edition
12th, 13th, MechWarrior 2nd Edtion
14th, 15th, MechWarrior 3rd Edition/Classic BattleTech RPG
16th, 17th, A Time of War (2009 BattleTech RPG)
30th, 31st, my choice, could be any of the above, Space: 1889 AD&D 1e, or Pathfinder.
Any concepts for the systems, feel free to offer them now. Good ones will get credit, and others ignored. Anyone else interested, please let me know, and keep in contact
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Original Art |
A brand that has found particular popularity in the Sol subsector is a whiskey known as "Terran Gentleman". Sold in brown bottles in 500 mL, 750 mL, 1 L and 2 L sizes, with the smaller two in glass, and the larger plastic, it has become a near scourge to hear the complaints to the populations that drink it. Averaging approximately 50% alcohol by volume, it retails for excessively low prices, of around .25 credits for a 40 mL drink at the dive bars it can be found at or 2 credits per 750 mL bottle. It is most commonly found in junior enlisted quarters on military bases, Belter settlements, and poor neighborhoods. The taste is described as being "cleaning agent, grain alcohol, and regret" by those who drink it a few times. It is reasonably common among junior spacers, starport vagrants, and oddly enough, fighter pilots.
Other liquors useful as something to get your characters into trouble, here notable for flavor descriptions, and with thanks to friends, include:
Sambuca, described by Brian P., Marine veteran, "like drinking licorice"
Chartreuse, described by Anja K., world traveler, " I like it but it's probably the most unappealing liquor I've had... and I've had a lot."
Vermouth, described by Jen L., home day care provider, "tastes like a stale old wardrobe closet from the 1800’s."
Jeppson's Malört, described by Aaron H., Army veteran, "A Chicago thing," also "grapefruit and gasoline."
Krupnik, described by Nick T., Submarine veteran, "supposedly tastes like honey but I remember it more like moth balls and peppermint."
Habu Sake, described by John T., Marine veteran, "Well, I'm not sure if it was legit Habu Sake from Japan. It was a high proof alcohol that had a preserved snake of some sort in it. Tasted earthy with what I can only described as an overcooked steak that's been sitting in a fridge for 3-4 weeks. Also, not smooth by any means with high alcohol taste. So, pretty sure this was a re-bottle."
Jägermeister , according to Jason O, Navy retiree, "which is disgusting and if you talk to most they will agree, although they will happily buy a couple shots which you will gladly take raising a toast to anything. How this became such a favorite shot with a cult following is beyond me."
Apricot schanpps was provided by nerd-in-paradise Chris T., as just an idea.
Bacardi Rum, from Paul S., National Guard veteran, "ick seems like rubbing alcohol."
I myself, had an odd experience with Drambuie, which I found rather sweet, but didn't feel the whisky notes.
Aboard the Boxing Kangaroo
Lieutenant
Brickley was in a conundrum regarding what was going on aboard the Burwell.
He wanted, like every officer, to take control of the situation on the
ship, but realized it was not an option. Like every Jump-capable captain, he
was a prisoner of his own status. Thinking back to his tour on the Mortal
Quench-Fire, he realized how his captain then had been constrained by
limitations on his role. Realizing how he wasn’t alone, he started drafting a
message for the planetary governor. He needed the doctor from the garrison. The
other thought was to tell Brand to leave the bodies in the freezer. The horror
had to stay.
Sub-Lieutenant
Hassan understood the fracas going on with the other team couldn’t bother his.
They had to keep pressing on. They came to the next stateroom after the
library, empty, but with cloth stripped. The marked it with “DS”. The next one,
though, was different. As he opened the door, and looked into the darnkess, he
noted the bunk was torn from the bulkheads, and material thrown around.
Reaching for the light switch, he looks up and sees the lights are broken. “This
won’t work.” Stepping in, he moves around the barricade, where the mattress
covers a hole in the deck.
Marine Appledorn has joined him in
the room, and asks, “Sir, do you want me to take a look down there?”
“No, we’ll just leave it. We need
to get to engineering.”
“Aye-aye,” as they leave and head
for the next staterooms, marking the one the left with tape and “DD”. The next
is surprisingly normal and untouched, the apparent harmony at odds with the
rest of the ship, earning it a “DS” marking. The following is dark and empty,
earning it a “DS” as well. The next, Hassan and Hall open, with the Marines on
each side of the door.
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Red lights are a tradition when examining darkened areas |
Once the
survivor had been carried away, the examined the dark smashed up stateroom, and
pick through the pile of filthy blankets and mattresses, ensuring nothing is
there. They mark the compartment “DS”, and move on. The next stateroom, is
dark, and apparently wrecked as Brand and Castillo look through it. Strangely,
the mattress is missing form the bunk, despite the stateroom showing “Stavro,
P.” next to the door. Dismissing it, they note it as “DS” and move on. The
corridor, though, Brand notices there’s a trail that’s led from the iris valve
to the second stateroom in. It’s spotted, and red-brown.
“Blood.
We’ve got more traces of some foul play here. We definitely need a criminal
investigator here,” she coolly reports back to the ship. Following it in the
stateroom, there’s the remnants of two brown bottles on the deck in the center
of the stateroom. Castillo, looking at them, saw the parts of a label holding
some pieces together.
“Terran Gentleman? What’s that?” he earnestly asks.
“Cheap
whiskey. When I was your age, I tried some, but I was miserable. Come on, we’ve
got more to get through. I’d guess that someone got drunk and did something
here, but we don’t know. Mark it as “DS”, and let’s keep going.” Brand replied,
trying to keep them going.
“Wait, you
partied?” was his youthful reply, astounded to hear that his LPO didn’t have
the quasi monastic existence he’d expected.
“When we
get to Fenris, go to a barracks party, now that you’re less of a boot,” she
explained, as the moved out into the passage, marked the room, and moved to the
next. Locked, they tried to open it, with some of the small tools in the kit.
The simple lock popped open to reveal a neat and undisturbed stateroom. They
marked it, and moved on. The final stateroom before the bridge was a mess, but
showed no sign of any bodies.
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Brand examining the computer |
Search One: Hassan, Hall, Appledorn, and Hoedmaker
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Entering
the darkened, confined space, they can’t see much, even with flashlights. “Red
filter,” he orders. Passing over the filth, they come to a man lying in the far
corner on a pile of mattresses, with blankets poorly pulled over him.
After his push, she goes over to
the man, and says, “Sir, sir! We’re from the Navy and here to help!” while
tapping on a shoulder. He awakens with a startled expression.
“What? Huh? What about the rest of
them!”
“The others? How many other
survivors are there?” Hassan answers, taking control of the situation.
“Four, wait three others. There
were four of us who survived the explosion,” came the survivor’s response. “We
were running low on food, but then, the secondary lab had an explosion.”
“And what about them? The one our
comrades met turned out to be feral, and tougher than expected.”
“Something happened to all of them,
I don’t know, but they’re all dangerous cannibals!”
“Wait, did you say cannibals? What
have you been living off of?”
“Me, I’ve been eating what remains
of our supplies. Got a bite?”
Hassan opens a sealed pouch on his
vacc suit, and withdraws a survival bar, and gives it to the man. “Your name?
We’ll get you back to safety shortly.”
The man takes a very hungry bite,
and says, “Pent Stavro, drive hand. They wouldn’t get me in here,” and he gets
out of the den he built, and stretches some.
“Come with us, and we’ll get you
back.” Hassan replies.
“They’ll get me if I leave, I’m not
going anywhere” Pent asks, surly and uncooperative.
“I’ve got two Marines in battle
dress. You can come on your own two legs, or else. We’re taking you back one
way or another.” Pointing at the open hatch, “You have your choice,” as he
reached for his snub pistol.
“Fine, but turn down the lights!”
Stavro shouts, stepping over the filth on the deck, and going down the Marines
below, with Hassan refastening his holster. Hall goes down immediately
following Stavro. Hassan waits, and calls ahead. “All units, Search One. Have
one survivor. Give them food, avoid lights, and do not trust them. They’re
deranged. We’re returning to the Joey right now. Joey, do you copy?”
“We copy one survivor, do not
trust,” came Sergeant Valdez’s response. The awkward five go through the drive
pod, and into the corridor, where Valdez and Franke were there to meet them.
Seeing more Marines in battle dress, Stavro starts shuffling on his feet some.
Grabbing the man abruptly, Valdez, Appledorn, and Hoedmaker force him down,
cuff him, and then inject a sedative.
“The other one’s in Yap’s
supervision, sir,” explained Valdez as he hefted the unconscious man, and
started taking him back to the lift in a fireman’s carry. “Anything else?”
“Keep them separate and strapped
down. This is an investigation; we don’t want it ruined,” Hassan replied, in
the manner that suggested an order.
“Aye-aye,” as the groups moved
apart, with Search One heading for where they left.
Search Two: Brand, Castillo, Fini, Binici
Leaving the
bridge, they check the empty turret control station. Seeing nothing, they enter
the drive pod. Looking through, there’s nothing but a thin coat of dust,
something Brand is slightly disgusted with. The quick search shows nothing, and
they leave, taping both compartments as “DS”.
The Marines
take up position around the iris valve to the air/raft hangar. Castillo opens
it, and goes in, finding it dark, he and Brand turn on their helmet lights.
Seeing the smashed lights, but a well stowed air/raft, they head back out into
the corridor, leaving their tape mark on the iris valve. They move into the
cargo bay.
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The cargo bay |
Fini runs
ahead to the iris valve at the far end to stay in overwatch position, with the
other three fanning out into the area. It’s a fairly standard storage area
aboard ship, dimly lit with a few crates, mostly for scientific instruments. At
the end farthest from the air/raft bay, Castillo finds something different.
“MM1! I’ve
got something here!” he shouts out, “Can you can Binici take a look, it’s
interesting.” He stands next to a different crate. This one was marked for live
specimens, and there are some smaller cages nearby. “Blood trail as well,” he
points out as they get to him. “Looks like they were testing stuff on some
critters.”
“Good work,
Castillo,” Brand notes, as she takes down some quick notes on what happened.
“Nobody else found, but it looks like there’s something up here. Poke around a
little more to make sure nobody else is hiding.”
As they
examine the space, they find the door at one end can be opened to allow cargo
to be brought in from the air/raft, but don’t open it. Most of the containers
are empty, just retained for future cargo. As they went through, Brand’s radio
chirped, receiving Hassan’s message, and called her team together.
“Right,
we’re going through the next space, and there’s still more people unaccounted
for. Fini, you take point, then me, Castillo and Binici, bring up the rear. Red
lights, if in there the lights are out. Got it?” she laid out the plan for
searching the next compartment.
“Aye-aye,”
the trio responded in unison. They got into position around the iris valve. It
hissed open, and they could not see in the inky blackness. Their flashlights
turned on, red light, revealing two aisles of lab tables. The quartet moved
into the lab.
Search One: Hassan, Hall, Appledorn, and Hoedmaker
As they
reached drive pod they’d previously inspected, the crew briefly checks on the hardpoint.
Empty, they pass on. Opening the iris valve, they look into the empty air/raft
bay. Dark, empty, and featuring no way to turn on the light, like the
proceeding space, they mark it “DS”. They move into the secondary laboratory.
Smashed lights, and an area wrecked, it looks like an explosion went off in
there, as well as they can in the red light. Looking to the left as they enter,
Hassan looks and sees a familiar looking heap of waste in front of a stack of
lab tables and benches. “Let’s take a look,” he says.
They move
over, and see a person coming out from the stack. Quickly, four red flashlights
illuminate the survivor. “HANDS UP!” comes Appledorn’s voice as he takes out
his gauss rifle, and levels it at the unknown person.
In a state
of shock, the survivor slowly complies, right arm coming up to clean the mouth.
Hoedmaker and Hall hustle over to secure the prisoner. Disdaining the time for
interrogation, they start the frog march back to the main spoke. “Joey, Search
One, we’ve got another,” Hassan calls.
“Search
One, Joey copies,” Valdez replies. “We’ll sedate this one as well.” The two
groups meet in the middle of near the open iris valve sectioning off parts of
the lab ship. The sedated survivor gets taken to the boat, until they hear a message
from Search Two. Valdez takes off at a run to the main lab with Franke in tow,
with Search One taking the survivor back to the boat.
Search Two: Brand, Castillo, Fini, Binici
Entering
the darkened lab, they see nothing of importance as they enter, moving slowly
up the aisle. Sensing an opportunity, Binici moves to the right 10m up the lab,
and starts looking along the other aisle. Walking through, they come to a
computer terminal, still on, with flickering lights. There is a sequence of
numbers flashing by, 1103, 1101, 1077, 1079, and 1067, with no apparent
meaning. Brand stops the numbers, and sees what they are. Her face lit up by
the screen, she scrolls through, and see what happened.
“Combat
drugs, that makes sense.” She pulls out a hand computer, and starts downloading
the information. Then they notice something.
Coming out
of the corner by where they entered, but missed, is a man, running at them.
Taking them by surprise he clumsily jumps on Castillo, who manages to escape.
Fini turns, and moves to hit him with her cutlass. Castillo, avoiding the attack,
moves out to dodge the attacker. Brand, taking a second to collect herself,
wheels around and takes a punch and the crazed survivor, dropping him to the
ground. As he falls, Binici shoots the man with his gauss rifle.
Gasping,
she keys her radio, “All stations, Search Two. We were attacked in the main lab
by a survivor. He’s down, and we need help. Over.”
“Search Two,
this is Valdez, Franke and I are on the way. Can you do first aid? Over”
“Search
Two, this is Kangaroo, are any of our people injured? Over.”
“Valdez,
Search Two, yes, I can. Over. Kangaroo, Search Two, wait one.” Brand looks at
her team, “You all right?” The trio responds positively.
“Kangaroo,
Search Two, we have no injuries. Out.” She states, and starts performing first
aid on the injured man. Not knowing exactly how, but she makes it work enough
that by the time Valdez and Franke arrive, they manage to get him patched up enough
not to die.
079-1120
Loki/Sol (SR 2228)
The jump
from Peraspera to Loki was uneventful and accurate, taking 170 hours, arriving
103 diameters out from Loki. Nothing appeared to the crew at entry, and they
relaxed from stations to the N-space watch. Contact and messages from the world
indicating nothing out of the ordinary. The local Military Governor, a
Lieutenant Colonel of the Unified Army of Sol, and his garrison of 400 ensured
the world listed to the dictates of Lagash, Muan Gwi, and Capitol. In truth,
the world was little more a small town huddled around a small starport,
extracting chemicals from the atmosphere and fluid seas under a couple of
domes. A few smaller domes, with tiny populations, were on the continent. The Boxing
Kangaroo was just another reminder of that rule, but also of the
responsibilities that came with it.
A rotating ring labship |
Lead |
SLT Hassan |
Ship’s Salvage |
MM1 Brand |
Salvage Techs |
AS Hall, SR Castillio |
Boat Crew |
Cpl Afari, MNE Franke |
Medic |
MNE Yap |
Security Lead |
Sgt. Valdez |
Marines |
MNE1 Appledorn, MNE1 Fini, MNE Hoedmaeker, MNE Binici |
Per standard procedures, the spacers, boat crew and Yap would be in vacc suits, with the rest of the Marines in Battle Dress. Spacers would carry auto-snub pistols, and the Marines have gauss rifles and cutlasses. The remaining crew, while short, would be able to operate the ship if losses mounted. The info on the Burwell noted her central docking adapter would be empty, so Afari could easily dock with it. They also had the codes to come aboard. The plan was simple. Hassan and Hall would operate with Appledorn and Hoedmaker as one search team, Brand, Castillio, Fini, and Binici the other. Sergeant Valdez would stay at the lift shaft as a relay point to the boat and one-man reaction force if needed, and Yap would stay on the Ship’s Boat, with the crew as his guards/stretcher bearers.
Launching
from 200 km away, the Joey flew to the unresponsive ship. Brickley kept
trying to hail the lab ship, but no response. As the boat closed, the crew in
the cockpit watched as it resolved into a standard lab ship ring, then, it came
clear the lab ship was in a slow rotation. The docking port was a stable, and
gravatics made the transfer easy, as the party in the boat barely noticed the
alignment with the ship’s systems. Appledorn and Hassan entered the lift, and
exited into the reception area. Appledorn ran to the far end of the darkened
space, covering the passage, while Hassan button hooked to the right, covering
the near side approach to the reception area. Next came Fini and Brand. In his
hulking battle dress, Fini replaced Hassan at the entrance, and Brand and
Hassan started to examine the space. The biggest thing was the plaque on the
bulkhead. It stated the ship’s name, statistics, and owners, the bulletin board
beneath noted the chartering party, Lysani Laboratories. The overhead lights
were smashed, but the helmet flashlights did allow them to find a panel
concealing a locked maintenance hatch. The salvage party assembled, and they
moved into the groups. Hassan’s team heading to the engineering control, and
Brand’s to the main bridge, and, hopefully, meet in the main lab. Valdez told
them he had a good link with the boat. Atmosphere testing showed it was good,
so the vacc suits were relaxed, gloves coming off and helmets stowed. The
battle dress was not relaxed.
Search One, Hassan, Hall, Appledorn, Hoedmaker
Hassan’s
team crept to through the ship, going room to room. The first stateroom they
checked had a puddle of water on the floor, and broken lights again. Nothing in
the locker, they closed the door, placed 160 km/h tape on it, with “DS” in a
large hand on it, stating no survivors. The next featured a single blinking
light, and a pole laying on the deck. Able Spacehand Hall, examining the
lockers, saw the largest one was slightly ajar. Opening it, she screamed as a
body fell out, landing face up. Hassan jumped to look in reaction.
“Is that a
crewmember? Sir?” she asked, noting his missing arm.
“Looks like
it.” Hassan responded, then called to Marine Appledorn, “Call the boat, tag a
crewmember as dead.” They stepped out, and resealed the door, placing tape on
the door with “CR”, nearly gagging from the stench. Hall put her helmet back
on, to keep from having to smell the
The next stateroom was
unremarkable, and marked “DS”. Continuing, the next one was dark. A quick
examination showed stripping of the rack and small blood smears, almost like whoever
removed the contents bruised their knuckles on something, and stained the area
carrying it out. The room was marked “DS”, and the group reviewed the next
empty stateroom, but it turned up empty, again marking it “DS”. The following
compartment should have been a stateroom, but it turned to be a small library,
with reader stations, and an array of scientific documents. Looking at them,
Hassan noted the ones spilled on the deck were all about biochemistry, a topic
he had no particular background in. The escape pods across the passage were all
untouched. Then his radio crackled to life.
Search Two: Brand, Castillo, Fini, Binici
The other
party started looking through the stateroom in the other direction from the
first. Fini and Binici provided cover around as the first door was opened, into
an unlit stateroom, as Castillo switched on the lights, revealing a few boxes
in the corner. He looked into them, and said, “MM1, it’s just someone’s crap.
But this looks nice,” holding up a sprig of green leaf encased in a clear
solid.
“Put it
back. We aren’t here to loot,” Brand admonished him, as she checked the rest of
the empty room, before clearing him out of the room to tape over it with “DS”
written on the tape. They moved to the next compartment, a conference room.
Looking at the documents on the table, it was notable they were all about
combat drug experiments. “Do you know much about combat drugs?” Brand asked the
Marines outside.
Fini
answered, “Not much, your ladyship, but I got to use it once in unpowered
combat training. Speeds up, reduces pain, but leaves you winded afterwards. We
don’t use it much.”
“Thanks,
and how many times to I have to remind you, I’m not her Ladyship on duty!” came
her reply, as they marked the space as “DS,” grimacing about the minor
dressing-down. The following space, the formal dining room, was set up for a meal,
but undisturbed. The quick search found nothing, and again, the space marked
“DS”.
Inside, they
see the horror show of twelve human bodies, hanging on hooks. Some missing limbs,
the nearest one Castillo examines, “That looks gnawed on. Is it just me, or are
those human bite marks?”
“I think so,”
Binici responds. “MM1, what do you want us to do here?”
Narrowly
keeping her lunch, Brand thinks for a second. Coming up with the right answer, “Close
it up, put tape over the door, and market. CR on there.”
“Aye-aye!”
the two respond to the command, happy to do something normal here.
She thinks
for another second, and brings up her radio. “All parties, this is Search Two. We
found twelve, that is one-two, bodies in the galley freezer, and they look
eaten. We have a crime scene. Over.”
The Captain
back on the Boxing Kangaroo, the boat, and Sgt. Valdez all copied. Sublieutenant
Hassan copied, eventually, but noted he already had one dead body found.
Waiting, she then heard Fini call out, “HANDS UP!” and the trio at the locker
ran over to him, pulling their weapons. They find a typically sized man, looking
at the Marine in Battle Dress, who then spins around and tries to attack Fini.
His eyes go wide, and his lips curl into a feral grin.
Fini knocks
the man with the butt of her gauss rifle, seeing him as non-compliant, knocking
him heavily. Ignoring the hit, the man tries to attack her, but it does not
affect her in the heavy armor. Castillo stands back, as Binici charges in with
his cutlass. He hits the man, wounding him. Brand, her fear welling up in her,
calls for Valdez and Yap to get there, as she looks to the lounge.
Continuing, Fini drops her rifle, preferring to engage hand-to hand at this point. Making contact, the armored fists knock the crazed man, who responds with another ineffective assault. Binici drops the man with another cutlass blow as Yap and Valdez show up. They quickly respond by cuffing the man, and applying first aid, as they take him back. Looking at each other, they understand they have to continue on, despite the violent situation. Uncertain, was this one of the cannibals who stored the bodies in the freezer?
TO BE CONTINUED!