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SolSec has two missions in practice; serving as the political police of the Solomani Confederation, and as the primary intelligence agency for the Confederation. The political police role has two functions; keeping the Party and populace aligned with the Solomani Cause, and preventing problems from disrupting the Confederation. At times, these roles come into conflict, but the guidance from the Committee of Consolidation and the Coordinator General generally resolve these on case by case basis. Also, SolSec agents are often seen as "S-Men" working for the benefit of Solomani society.
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Active members of the Solomani party are more closely investigated than ordinary citizens, and members of the Secretariat most of all. Generally, a local member of a cell will receive party discipline rather than SolSec attention, but a senior member, usually a delegate to a major party conference, may have issues investigated by a SolSec officer. The factionalism inherent in the Solomani Party means that only the most egregious political crimes are treated harshly; corruption is one of them. The differences between factions are not unlike Cold War era "Kremlinology" for outside observers, but there is more transparency than in a truly closed political environment.
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The monitor program provides much of the small scale information that SolSec uses to work with crude psychohistorical simulations and understand how to operate on a particular world. The general rule for monitors is not to provide salacious gossip that jams the networks, but information directly related to consideration. Current cultural ideas are welcome as well, as it allows SolSec to deeply understand the nature of Solomani society, particularly on different worlds. Given the size of the database, favored researchers are sometimes offered access to older portions. Also, the nature of monitors varies. Some are quiet recorders, others are highly patriotic citizens, and some just have spy fantasies. The ones with spy fantasies tend to get asked to leave the monitor program.
An internal officer may spend a tour assigned to an investigative team, followed by an intervention unit. Senior internal officers end up in the Administration, and they are the leads for many units. It is not unknown for senior investigative officers, while nominally administration, to operate with Field agent teams. Secret agents, of course, do exist, but are far less common than popular media thinks.
The External Directorate is a fairly standard intelligence agency in Charted Space, and it has earned a healthy respect from Imperial Intelligence agencies. Despite a well-earned reputation as a group of fanatical agents sneaking in and destroying Imperial targets, many quickly realize there's no real romance in their sordid business. They employ open agents as attaches to various missions, and under official cover. Secret Agents are more common than in Internal, but many operate under various forms of cover, such as merchants or tourists. On occasion, agents may be lent from one directorate to the other, and transfers do occur. However, to maintain the correct outlook for each role, this is unlikely.
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