Sunday, April 15, 2018

Wasting Away Over Peraspera

The Boxing Kangaroo’s superficial armor damage was repaired in a single shift, but the crew found them question, and giving statements to be sent to the Imperial court at Prometheus. Everyone was thoroughly questioned, and it came through the information was correct. The Ministry of Justice’s freelancer was telling the truth, and the Delights and its’ crew were a Rule of Terra cell intent on running a number of car bombs on Prometheus. It was adding up, and the embarrassed Commander Lord Wood decided to conduct a thorough security review. At least the next courier would take the request off to Counter Intelligence on Terra. It would be up three weeks before the investigators arrived, but the compromised spacer was locked up. A series of statements were recorded, with the command staff’s being the longest. The crew was largely ready to get back to patrols.
            The ship departed the orbital complex early in the morning and went into the three-watch rotation. The first two were largely uneventful, but early in the third watch, GM2 Chishan noticed something off with one of the planetary navigation satellites. Calling for Spacehand Owen, his current messenger, he said, “Look at this, one of the local nav sats is on the fritz. Normally, we’d just report it, and the locals would fix it, but we have to play nice around here. Get the skipper,” taking a second to look at the roster, “Afari, and Brand, we gotta fix the thing.”
            Owen replied, “Tell the CO, Engineer and boat pilot there’s a problem with a local navigation sat, and we’ll need to fix it.”
            Brickley was in his stateroom relaxing, while Brand was supervising the cleanup of the mess deck when Owen found them. Afari, though, was taking a nap in the boat. The last to get to the bridge, he subconsciously adjusted his uniform. Addressing the group, Brickley said “Now we’re all here, what’s your suggestion, OOD?”
            “Sir,” Chishan replied, “I recommend the offgoing section take the boat and repair it. The local nav sat’s error codes, checking in our database, are pretty routine. It looks like it’s a simple computer failure. Nothing unreasonable.”
            “Why the boat?” Afari challenged.
            “It’s more maneuverable in getting to a sat. Also, if there’s a problem, we can recover it back to the Kangaroo and it will fit. It’s a cubic meter, plus arrays. If there’s a problem calling for the Kangaroo, there’s no problem with life support,” Chishan explained. “Should I make the 1MC for the offgoing section to muster in the rec room for briefing?
            “Make the announcement. I’ll give the plan,” Brickley stated.
            A few minutes later, Lieutenant Brickley, MM1 Brand, BM3 Zabiyah, Spacehand Hall, Corporal Afari, and Marines Franke and Fini were in the Kangaroo’s bunkroom. On the monitor set up for movies, there was a watchbill that read: Satellite Repair Operations.
MM1 Brand
CPL Afari
Boat Crew
Mne Franke
EVA Supervisor
BM3 Zabiyah
EVA Tech
Spacehand Hall
EVA Support
Mne Fini
            Brand stood up in front of the group, and explained they were going to repair a malfunctioning navigation satellite, and what each person’s job would be. Afari and Franke would be operating the Ship’s boat. She and Hall would be performing the actual repair. Zabiyah would be ensuring that safe operations occurred. Fini was to be the general assistant. Everyone quickly understood their role, and what malfunction it was. The section mustered at the boat, and performed a quick inventory of equipment. Vacc Suits, tool kit, and some spare parts. Brickley went up to the bridge after the boat was sealed.
            Boxing Kangaroo, this is Joey,” Afari said to Chishan, testing the comms. “We are ready to deploy on your orders. Over.”
            “Understood Joey. Standby for my order to deploy. Over,” was the reply as Chishan noted the captain entering the bridge. “Sir, the boat is ready to deploy.”
            “Understood; I’ll give the area warning, you perform the boat ops,” Brickley replied.
            “Aye-aye sir.”
            “All ships, this is Imperial Naval Ship Boxing Kangaroo. We are conducting boat operations in support of navigational maintenance.” Brickley said to anyone listening on a guard frequency. Not that there was much traffic in the area.
            Joey, this is Boxing Kangaroo. Releasing you on my mark,” Chishan examined his board for status information from the Ship’s Boat. “Mark!” as he entered the command to deploy the small craft.
            Boxing Kangaroo, I am making way under my own power. Over,” came Afari’s reply.
            Joey, understand. Carry out your repairs. Boxing Kangaroo out.” Chishan replied. The boat went off to rendezvous with the damaged satellite. Matching orbits, Afari effortlessly got the boat to a position 50 meters from the damaged satellite. Setting the boat to keep station automatically, he got up from the small flight deck to speak with the party in the main cabin. Franke stayed at his console, monitoring comms.
            “MM1, the show’s yours. We’re about 50 meters off the satellite, so it should be nice and easy,” Afari spoke to her.
            “Good work, but there’s no such thing as an easy spacewalk,” she replied. Her and Hall’s vacc suits were ready to go except for their helmets. “My first deployment, we almost lost a spacer on one. We’ll have 200 meters of recovery line linking us to the boat, so Boats can pull us back in. If that happens, remember we don’t have compensation, so take it easy.”
            “Aye-aye MM1. I’ll be standing by here,” Afari responded. “You ready for this?”
            “One last check here,” Brand responded to Afari’s question. “Boats, go through the checklist one last time, then helmets on,” she ordered as they went down, checking tool inventory, diagnostic computer, and suit status. Satisfied, Zabiayah and Fini placed the helmets on Brand and Hall. Once the seals were good, the two suited figures gave the traditional thumbs up gesture, and carefully entered the airlock. It cycled, and they floated out. Connecting the line to the two spots on the outer hull, Brand and Hall made it to the satellite. Brand hooked the diagnostic computer up to it, and got the readouts for the failure code. A recent event caused its’ simple computer to fail. The work was handed over to Hall, and they reset the program to ensure it operated correctly. The reset worked, and the satellite returned to normal operations. Once they returned to the boat, Afari returned it to the Boxing Kangaroo without incident.

            A few days later an unknown ship entered the system. Zabiayah was on the bridge, when he noticed a jump flare alert. Noticing the sensors, it was a ship coming in system, with the origin system masked, and at 80,000 km away, too far to do anything. He called for Brickley, who was in his office.
            “OOD, report,” was the captain’s command as he came into the small bridge.
            “Bogie detected, bearing 305 range 80k, origin system masked, sir,” was Zabiayh’s practiced response....

Sunday, April 8, 2018

Solomani Security In My Traveller Universe

While the common and popular depiction of Solomani Security is of a Secret Police force with a vast network of informants and a ruthless prosecution of anyone it deems a  threat to the Solomani Cause. As I see it, it's a much more complex organization.

SolSec has two missions in practice; serving as the political police of the Solomani Confederation, and as the primary intelligence agency for the Confederation. The political police role has two functions; keeping the Party and populace aligned with the Solomani Cause, and preventing problems from disrupting the Confederation. At times, these roles come into conflict, but the guidance from the Committee of Consolidation and the Coordinator General generally resolve these on  case by case basis. Also, SolSec agents are often seen as "S-Men" working for the benefit of Solomani society.

The political police work in the general populace is minimal. While hundreds of millions, if not more, Monitors do file reports about what they see and hear, few citizens end up directly in front of a SolSec officer for a criminal issue. Planetary agencies, like the Krypteria of Polyphemus/Capella (SR 1537), are more likely to deal with the Solomani in the street. Local police and security forces will have liaison arraignments with SolSec, where information appropriate to the level of enforcement is exchanged. Also, Old Solomani worlds with independent-minded populaces, like Sequoyah/Capella (SR 1337), require SolSec to have it's own arrest force. However, interstellar travelers of any stripe will have encounters with SolSec. Partially, SolSec wants to know as much as possible about the workings of what actually happens, and every report helps them. It is frequently in the form of a minor functionary that just asks to see the logs at landing, or performs immigration checks.

Active members of the Solomani party are more closely investigated than ordinary citizens, and members of the Secretariat most of all. Generally, a local member of a cell will receive party discipline rather than SolSec attention, but a senior member, usually a delegate to a major party conference, may have issues investigated by a SolSec officer. The factionalism inherent in the Solomani Party means that only the most egregious political crimes are treated harshly; corruption is one of them. The differences between factions are not unlike Cold War era "Kremlinology" for outside observers, but there is more transparency than in a truly closed political environment.

The internal monitoring of the Army and Navy has two major components. First, there are monitors inside military units. Most understand the difference between military duties and typical complaints of them, and actual disagreement with the Cause. Few of these monitors are "Zampolits" in the sense of being an explicit representative of the Solomani Party and SolSec, more often they serve as staff officers, or just have connections. The personnel (S-1) and logistics officers (S-4) are common covers, but some monitors are operational personnel, even up to unit commanders. The additional role as the criminal investigation departments for the military means there are some open SolSec officers at most bases, working with the Military Police. They can either be uniformed personnel, or a plain clothes operation. Generally, the teams assigned to a deployable unit will be uniformed, and one that operates at a base will be plain-clothes.

The monitor program provides much of the small scale information that SolSec uses to work with crude psychohistorical simulations and understand how to operate on a particular world. The general rule for monitors is not to provide salacious gossip that jams the networks, but information directly related to consideration. Current cultural ideas are welcome as well, as it allows SolSec to deeply understand the nature of Solomani society, particularly on different worlds. Given the size of the database, favored researchers are sometimes offered access to older portions. Also, the nature of monitors varies. Some are quiet recorders, others are highly patriotic citizens, and some just have spy fantasies. The ones with spy fantasies tend to get asked to leave the monitor program.

An internal officer may spend a tour assigned to an investigative team, followed by an intervention unit. Senior internal officers end up in the Administration, and they are the leads for many units. It is not unknown for senior investigative officers, while nominally administration, to operate with Field agent teams. Secret agents, of course, do exist, but are far less common than popular media thinks.

The External Directorate is a fairly standard intelligence agency in Charted Space, and it has earned a healthy respect from Imperial Intelligence agencies. Despite a well-earned reputation as a group of fanatical agents sneaking in and destroying Imperial targets, many quickly realize there's no real romance in their sordid business. They employ open agents as attaches to various missions, and under official cover. Secret Agents are more common than in Internal, but many operate under various forms of cover, such as merchants or tourists. On occasion, agents may be lent from one directorate to the other, and transfers do occur. However, to maintain the correct outlook for each role, this is unlikely.

Sunday, February 11, 2018

A Late #GURPSDay Post

On my mostly political Twitter feed on Friday, I saw the link for GURPSDay at Gaming Ballistic from the SJ Games feed. I thought I would send something up here on why the GURPS releases of Traveller are still useful.

The books work well. Every release has an index, and table of contents. It's something that requires a bit more editorial skill and oversight than most gaming producers manage at all. The various sidebars are bon mots or expansions. Many give good 'chrome' ideas to enhance the setting and adventure seeds. Even if you are not operating in the GT setting, there's some good bits. For non-GURPS players, there's enough material there to salvage for your own campaign, like Jump Masking, and a very comprehensive set of Library Data for the Official Traveller Universe. For non-Traveller players, it can be a good introduction to the Third Imperium Setting, or a source for visiting. A malfunctioning time machine could easily place a GURPS Weird War II group of PC's into Regina/Regina for a fish out of water experience. Anybody got Language Talent?

Also, there's a fundamentally good presentation of the material. The mostly colorful front and back grab the buyer's attention. The art is a mixture of the classic 1980's images, and new art makes very pleasant looking books. It's not the full color, glossy books that are D&D 3e and later, but it's a workable publication that I do not mind using and showing people. In a note of personal preference, I like the roughly leonine humanoids GT uses for the Aslan over Mongoose's humanoid lions.

Finally, the products were available to me at that point. My dad still has his copy of the Classic Traveller "Deluxe Traveller" boxed set, and I had generated some characters using Books 1-6, and been bitten by the bug a bit there. The problem was that it all was out of print at that point, but as the back cover of the GT core book says: "Hang in there Beowulf, help is on the way!" Here was a link to the ideas (and deck plans!) that got me interested. I got about half of my collection at various games stores in the Twin Cities, including the long gone Wizards of the Coast store at Roseville Mall, much of the rest through Warehouse 23 when I was on active duty.

Wednesday, January 31, 2018

Adapting Fantasy Materials
From GT: Starports
On the OSR Google Plus Community, which has lots of good ideas, I found "20 Port Town Encounters" from Red Dice Diaries. Taking a look at the entries, I found many of them easily translatable to Traveller.

While the Black Ocean of Space is far different from the Blue Oceans of Earth, the workings of both seaports and starports are going to be similar. Cargo moved, and an interface between lands. The crew of a ship after a long journey is going to be looking for something different. Stevedores and longshoremen will move cargo. While some of the encounters are more early modern in origin, like a fortress firing a noon-gun, even a starport may have some sort of daily ceremony, if only to break the workday up. A side-show, as seen in the opening of The Message, is another thing you could have as a random encounter.

One of the themes I find implicit in Traveller is how humanity has not changed much over time. A setting over three thousand years in the future, where wars are still fought, societies divided and fighting among themselves, and yet still curiosity to grow and change. So I feel fine in borrowing from fantasy settings. In this case, a place where societies meet is going to be relatively similar over time. As for it being a D20 table, are you really a role-player if you don't have a collection of polyhedrals?

Monday, January 15, 2018

A Traveller's Guide to Peraspera/Sol (SR 2028)

One of the many minor worlds circling Red Dwarf stars in what is known as the Outback of the Sol Subsector, Peraspera/Sol is a relatively low population backwater with little to recommend it to most visitors. A cold world with an exotic atmosphere and fluid oceans, the center of the system is in orbit of the main world, rather than on it. Despite these setbacks, the population manages to subsist off of a local diet.

Peraspera was first settled during the Interstellar Wars, as a Terran Research station. During the Rule of Man, the system was abandoned with the exception of a skeleton crew supporting a small refueling depot and minor search and rescue during that time. For the Long Night, there was the occasional long term attempt to maintain an operational base there by both the Terran Mercantile Community, and the early Old Earth Union, but it largely was an empty system with an automated beacon for accurate navigation. The wave of prosperity that proceeded the Third Imperium to the Rim allowed the for the construction of the First Orbital Complex and the development of material processing equipment from the Fluid oceans and Exotic atmosphere. As a resource extraction colony in a hostile environment close to major worlds, Peraspera never developed it's own culture, as many families seek to return to Terra or Prometheus rather than live there permanently. During the Solomani Rim War, the Tenth Orbital Complex surrendered rather than fight, as the lack of manpower and dependence on the Orbital Complex made any battle in the system a forgone conclusion. The local government remained in power under a Military Governor until 1063, when civilian rule was reintroduced. An Eleventh Orbital Complex was completed in 1115, replacing the over century old Tenth.

As a small, extraction dependent economy, Peraspera is unusually dependent on its larger neighbors, Terra and Prometheus. Much of the population is on four year work contracts to a few chemical production companies, and thus, it leans younger than average, with fewer families present than expected. The government is largely unresponsive to their needs, as  could be expected from a mining area. The population is about split between the Orbital Complex at 30% and the world itself 55%, while belting operations are present and support 15% of the population. Despite restrictive weapons control laws, society is accepting of those passing through, with conforming to the norms of the work-group is seen as essential for those there on contract.

As mentioned above, the world is largely dependent on resource extraction. There are several specialized chemical companies present on world, with links to Delgado, General Products, and Ling-Standard Products. Sternmetal Horizons is also present with a small office, with a few other independent concerns. GSbAG operates a small craft yard and overhaul facility at the Orbital Complex as well. Approximately 15,000 belters work the two asteroid belts. While some agrarianism is present in the surface habitats, one of the major industries on the Orbital Complex is hydroponics, with imported carniculture as the primary protein supply. The wealthy can obtain high quality food products from Terra and Prometheus.

Law, Government, and Military
At this time, the government is classified as a "Self-perpetuating Oligarchy" by the IISS. It is largely run by the representatives of the resource extraction corporations and leading figures from the various cities on the surface, as well as the Orbital Complex. Theoretically, voting rights for the legislature may be obtained after 10 years 'clean' residence, as in no major criminal record or public dependence, but this rarely occurs, and it keeps the government in the hands of the elite. The nature of the envriroment leads to a moderate law level, with restrictions on firearms on the Orbital Complex and the world itself. In the Belt, however, there is defacto Belter Custom ruling. Planetary Defense Forces consist of the System Patrol and the Guard. The System Patrol has a single Dragon class SDB of 400 dTons, the Adzel, four 50 dTon Customs Cutters, and a squadron of Iramada type fighters. The Guard is a single battalion of local veterans and mercenaries. Present in the system is a small Imperial Navy Station, including a reinforced company of Marines, and usually present is a Patrol Cruiser from either the Imperial Navy's Sol Subsector Fleet or the Duchy of Sol's Patrol Force.

Saturday, October 28, 2017

On Patrol, Part II

064-1120Peraspera/Sol High Port

            MM1 Brand was casually walking back from the Imperial Courier Service office in the highport’s commercial area, having dropped a message back to Saagii/Madoc (Diaspora 1739). She had received a message earlier this week from her mother. Father’s health was not doing as well, and one of her older brothers was involved in something at Muan Gwi where he is a member of Archduke Adair’s staff. Her reply was more of a generic one stating she was alive and well, and it was too bad she couldn’t be closer. The last part was dishonest; Juliana was quite happy on the Boxing Kangaroo, and in the Navy.
Former Third Secretary Thrupp, 1
            A middle-aged woman dressed in professional attire approached her, “Excuse me, Petty Officer? I’m Third Secretary Thrupp, formerly of the Diplomatic Corps. I think you may need my help here.”
            “Madam, I’m quite sure that anything like that- “
            “Can go through your Captain, and the Station Officer. I know the channels. I also know somebody in the Station Office has been compromised. If I can talk to your Captain, you can help me make a big bust here.”
            “People are listening. Aboard ship, it’ll be clear.”
            “Of course. We’ll get over to the Navy dock.” Brand lead Secretary Thrupp to the Kangaroo’s berth in the small military section of the High Port. Thrupp’s credentials were accepted by the no-neck Marine standing guard on that section. The two women went to the portal where an obviously bored BM3 Zabiyah was standing entry watch.
            “MM1, who’s this you’re bringing aboard?” he asked.
            “She’s MoJ and wants to see the Skipper.” Brand replied.
            “Her ID? I mean, it should be good, but…”
            “Here it is. This isn’t the first one of these ship’s I’ve been on.” Thrupp interrupted, handing him her credentials. “Permission to come aboard, Petty Officer?”
            “Wait one, ma’am,” Zabiyah replied. “Your info checks out, but I’d like to call the CO first.”
            “Captain, this is BM3 on the quaterdeck. I know I’m skipping past the XO, but MM1 came back with someone with MoJ credentials, and wants to talk with you,” he said into the headset as it was keyed to a specific channel. In response came a muffled reply.
            “Yes sir, I’ll let her aboard with MM1 as a guide. And thank you, sir, for not holding this against me.” Zabiyah said into the headset. He looked up from the bridge box, and told the two standing there, “Secretary Thrupp, he’s agreed to see you, with MM1 Brand here and the XO in his office. You may come aboard, but please wait for Petty Officer Brand once aboard”
            “I’m not used to waiting on junior officers like this, but I’ve got a job to do,” Thrupp grumbled in reply as she entered the ship through the belly airlock.
            “Permission to come aboard?” Brand asked, holding her ID card up to Zabiyah and saluting.
            “Come aboard, MM1,” as the salute was retuned.
            Brand lead Thrupp up through the ship, and passed Fireman Maurer who tried to engage in brief conversation with her department head, but Brand pushed her aside with typical military courtesy, on a mission to see Lieutenant Brickley. Stepping through the bridge to the captain’s office, she met with him and Sublieutenant Hassan already seated in the small space.
            “Take a seat both of you,” Brickley directed them to sit.
            “Thank you Lieutenant Brickley. I understand it’s not normal for officers to meet with strangers with Ministry of Justice credentials at the request of their spacers, but this time it’s worth it.” Thrupp replied.
            “I’m afraid you’ve got me at a disadvantage here, Ms,-“
            “Thrupp. Adelaide Thrupp. Formerly a third secretary with the Diplomatic Corps, now an agent for the Ministry of Justice.”
            “Alright then, what do you have? And why can’t you pass it to the normal chain?” Hassan broke in.
Ground Car prepped for use as SVBIED 2
            “My contacts have a Rule of Terra cell that’s been operating here in the Outback that keeps getting lost here at Peraspera. We think there’s someone they’re blackmailing in the Navy Station to let their free trader get through. They’ve been pretty small fry, only a logistics cell, so we’ve got them red handed here bringing in equipment to make a sizable bomb at Prometheus.”
            “Go on,” Brickley notes approvingly. “What’s the route they fly?”
            “Thank you for your interest. This group handles it from Midway to Prometheus, and they regularly just stop here for a quick refuel, before jumping to Prometheus. The reason the Ministry of Justice thinks there’s a mole here is because the Navy was warned twice as to their intention, and the name of the ship, and both times, she got away.”
            “Cargo?” Hassan asks, looking up from notes he had been taking.
            “Ground cars ready for conversion to vehicle borne improvised explosive devices, for use against Imperial forces on world. They look like they’re cut off from SolSec support, but are still dangerous.”
            “Prior runs?” Brand chimes in.
            “Looks like they were doing dry runs to test their supply route as a way to see if they got in, and exfiltrating a couple of Sollie agents. Nothing too big…” Thrupp trailed off.
            Thinking briefly, Brickley breaks the silence with, “Got it, ma’am. We’ll take it from here. ID on the trader?”
            “Well, named the Dentus Delights on the Peraspan registry, actually.” Reaching for a concealed pocket, Thrupp hands a data crystal to Brickley. “Captain, this should have the info you need for this operation.”
            “Thank you for giving us this chance,” he says shaking her hand, turning, “Brand, escort her off the ship, please. Nothing personal, just getting you out of here while I make the plans.”
            As Brand left with Thrupp, Brickley and Hassan reviewed the material. The Rule of Terra cell had bought a legitimate free trader named the Dentus Delights last year, and hand been operating it in the Outback on speculative cargo runs. The tracing of the purchaser had taken long enough the Ministry of Justice had only recently identified them as a terrorist group. The proof was pretty damming on the whole thing. It looked like their plan was to bring in 4 ATVs under cover as a larger expedition seeking preservation information about various carnivorous megafauna introduced on Prometheus. Six terrorists to ensure proper wiring of the explosives and serve as security were under cover as the ‘expedition’. The low berth rooms were modified as well, the capsules replaced by stores for explosives during the last visit to Midway/Sol at the beginning of the year. Since the purchase, the crew’s been a courier and small-scale money maker for the terrorist group as an above board Free Trader.
            The kicker though, was proof that Navy personnel had been complicit in letting them through. Last month, the Dentus Delights had come through Peraspera and the Navy was alerted. Somehow, she got away with a couple of known SolSec agents. Now they were lost on world. A mole in the Navy Station was suspected. Commander Lord Wood was not to be informed, but it was easily obvious the Station Commander was an upper-class twit placed here to keep him from killing people. But in this case, his inaction and poor staff control would lead to that happening. The suspects were Chief Moreau, who ran the boat docks, Petty Officer Brown who worked the parts shop, Petty Officer Gwindhir at the Admin Office, Petty Officer Bullard assigned to Security, and Spacehand Smith working in the Admin Office as well. One of them would be hiding something. The whole thing had to be planned without Station’s interference.


            Early the next morning, the Boxing Kangaroo boosted from the High Port to a patrol sector congruent with a jump in from Junction. Nine hours in their patrol, a jump signature came in. BM3 Zabiyah examined the scope, and called Spacehand Hall.
            “Look, we’ve got jump signature right now. Looks like it’s about 20-25 thousand km from us, and we’ve got it as a, wait a sec, yeah, 200 dTon ship. Get the Captain now. By the time he gets here, I’ll be able to tell him if it’s our quarry,” he orders her. Zabiyah gets to work getting the info and transmitting the challenge.
            By the time Spacehand Hall returns with Lieutenant Brickley, Zabiyah has a good identification on the intruder.
            “Captain, we have a positive ID this is the Free Trader Dentus Delights. Transponder is consistent with the files we have on them, as is displacement and performance. Current range is
23,000 kilometers. I recommend we bring the ship to general quarters and prepare to engage if they won’t heave to.”
            “Very well, officer of the deck. Sound general quarters for a suspected hostile,” Brickley gave the order in a surpsringly relaxed tone. Glancing around, he studied the various instruments.
            Turning to his console, Zabiyah keyed up the general announcing system. “General Quarters, General Quarters, all hands man battle stations for suspected hostile,” then keyed the alarm, and repeated it.
            In the berthing spaces, the Marines were headed down to the Ship’s Boat, with the crew practically on station in the Boat. Chishan and Owen hurried down to the missile turrets, as Hall ran down the corridor getting rousing the resting members of the crew. Hassan and Castillo followed her back to the bridge, getting to their stations. The engineers raced back aft to the plant.
From my collection. Found in my copy of TTB
            Brickey announced, “This is the captain, I have the deck and the conn,” effectively relieving Zabiyah as OOD, and taking direct control of the ship. Hassan took over reports, and noted them on a screen
            “Captain, all stations report manned and ready,” Hassan reported.
            “Very well. Transmit order to heave to.”
            “Transmit order to heave to, aye,” came the response. Hassan spoke with a low voice into the ship to ship laser communicator, “Attention Free Trader Dentus Delights, this is Imperial Patrol Cruiser Boxing Kangaroo. Heave to for inspection. Attempts to evade will be met with deadly force.” Turning, “Order sent, sir.”
            “Very well.”
            “Sir, they just fired at us! A complete miss with a beam laser, but they’re shooting back!” Zabiyah notes with alacrity.
            Keeping his cool, Brickley announces, “Hostile intent confirmed. Away boat!” as they prepare for action
            The long minutes of combat start with both ships firing at long range. First the missiles are released. The Dentus Delights manage to hit the Kangaroo with a single hit, causing them to react with both laser turrets. As the range closed, the superior skill and maneuvering of the Navy crew quickly showed. Once the M-drive was hit and the main hull obliterated, the terrorist crew surrendered.
            Once the Boxing Kangaroo and its ship’s Boat were alongside, the Marines began a search. All eleven aboard were taken, with the trader’s pilot in serious condition. Yap managed to get her stabilized. The near scrap nature of their ship having taken any desire to fight out of them, including one particularly psychotic one who dropped a cutlass at the point of a FGMP. The ATVs were wrecked by the destruction of a cargo bay door, but still recognizable, and the drive section slagged. Somehow, the engineer survived the postmodern metal sculpture garden the engine room had become. An inspection of various documents produced proof this group of cutthroats was in fact two cells of Rule of Terra. A five-member logistics cell manning the free trader, and a six-member direct action cell to explode things. A tug came out from the high port to bring the wrecked trader in, taking most of the day to get both ships back to the high port. Shockingly, one of the gunners was believed dead, a former Sub-Lieutenant in the Navy whose cutter was listed as lost with all hands at Kidashi/Albadawi a few years back. She was in tears next to the pilot.
            Looking at the group secured in the bunk room forward, the Lieutenant examines them in turn. Sergeant Valdez stood next to him, waiting for orders. The former leader looked defiant, like he could get his way out of this very easily, his pilot lying on a rack, with the former officer monitoring the pilot’s vitals. The engineer was morose, like he had lost his only friend. The other two were on racks, one lost in thought, the other rubbing his chest absent mindedly. Of the direct-action cell, they were all rather dejected. The Marines had humiliatingly searched each one aboard the ship’s boat. Brickley looked at Valdez, and nodded. “Take our traitor up to my office. I want the name of her contact.”
            “Aye aye, sir!” Valdez replied and saluted, before taking one of his Marines with him. They pulled the sobbing woman away, and frog-marched her to the small office where Brand was waiting.
            “It’s nice to see someone from that cutter again.” Brand spoke as the renegade settled in her seat. “I remember seeing you all leave, and there was that service for everyone afterwards. What’s it like hearing about your own memorial service?”
            “What!? My girlfriend…” Bailey responded.
            “So that’s how they kept you!” Brand retorted, interrupting. What we need from you is who you’ve been speaking to here to get away from it all.”
            “Why, so you can send them to Newcomb as well? Or is there another prison for us to get disappeared to?” the prisoner retorted, snapping out of it.
            “Now, we can play nice, or I can have the Sergeant come back,” Brand tried to intimidate the prisoner.
            “Not likely. Besides, you’d ruin be before your boss,” Bailey came back, not impressed with Brand’s attempt.
            “Sergeant,” Brand keyed the comms, “Please return to the office and return our friend, slowly.”
            “No, no, I’ll talk.” Bailey returned to her. “It’s someone in the Admin section. We meet, and he keeps me listed as dead, but I use a fake ID. I had met him before, he’s from Thorwald, you know, with the leyden trees.”
            “Thank you, ma’am. That wasn’t so hard.” Brand replied. “We’ll be sure to note this in our logs.” Valdez returned, and took the again crying woman back to the bunkroom, as Brand returned to Brickley, who was waiting in the common area.
            “Sir, she’s keyed a man from Thorwald in Admin at the station. Can you get into their personnel files?” Brand asked.
            Brickley replied, “Give me a sec. It should be possible, but I’ll need Hassan do it. He’s the right man for that job.” Switching gears, he asked, “Repairs to how they dinged the armor?”
            “Should be no more than a few hours once we get back. It’s pretty common hull damage, so even a backwater like this can get it done in an hour or two.” She replied.
            “Thanks, Eng. You did really well there. Did you really work on that cutter?”
            “I’m not sure, but I do remember the massive dress uniform memorial service afterwards.”
            “Get some rest, I’ll speak with the XO here about that info,” Brickley spoke as he turned to the Hassan’s state room. Tapping the door chime, Brickley waited a second, and the door opened.
            “Evening sir, what do you have for me?” Hassan spoke as Brickley stepped through, half standing.
            “Well, we’ve got some ideas as to the guy whose responsible.” Brickley spoke as he waved Hassan back to a chair. “From Thorwald, and in Admin. Can you get a name from the listing of station personnel by the time we get back?”
            “Certainly sir! I’ll get it for you by the time we get back to the High Port,” Hassan replied. “Now if you’ll let me take a look at it all, it won’t be a problem.”
            “Of course. Take your time,” was the reply as Brickley left the stateroom.
            An hour later, as the Boxing Kangaroo was preparing for its final maneuver to the High Port, with clearance for the repair yard and a security force standing by, Hassan reported to Brickley with the information.
            “It’s all here, Skipper. It sounds like YN2 Gwindhir is our culprit. From Thorwald, and in Admin. Good kid before this, but there’s something up here. There’s portions of his record that just don’t exist.” Hassan said as he handed the information to Brickley.
            “Huh. We’ll take this in, and give it to Justice, but now we’ve got to get our battered ship to repairs.”
            Commander Lord Wood awaited them at air lock as they docked, with a mixed group of Marines, Navy Security, and Ministry of Justice personnel standing by. “Lieutenant, it’s great to see you back. And that you managed to capture the entire terrorist group and their information is of great value to the Imperium.”
            “Thank you, sir, but I believe your Station has been compromised,” Brickley responded, “One of the crew was one of ours, but a Yeoman in your offices managed to keep her fake ID acceptable, and their ship from running in to trouble.”
            “What, how?!” came a look of shock and surprise from the Commander.
            “Check your records for the last six months. There’s been a few alerts out on this free trader, and every time, it’s managed to get through without being caught, or the contraband she’s been suspected of carrying has been lost in this system,” Brickley explained. “We got them, and there’s no way that you can’t deny it’s a dirty ship.”
            “I see, I see,” came the cultured voice. “Who, how did you know?”
            “I met with a MOJ freelancer yesterday. She should still be on world, but they were pissed at you and the Navy. Middle aged type, and pushy.”
            “Well, thank you Lieutenant, and we will get these prisoners to jail, and Imperial justice will be done,” the Commander replied with some petulance in his voice. Returning to command, “Force Commander, take them to the jail.”

Wednesday, October 18, 2017

Naval Stations

The stereotype of commanders of Stations, out of regulations, and not caring.
On worlds that are not defensive nodes or on communications nodes, the Imperial Navy establishes a Station in the starport. These offices serve as standing liaisons for the Navy in the system, providing a presence in the system, and running in naval business required.

These stations are organized in a fairly standard manner, with a Commanding Officer, Executive Officer, and several departments. It is not uncommon for some departments to have Imperial Civil Service personnel in key roles, and many Civil Servants are retired Navy personnel or former spacers who just stopped wearing the uniform to work. The commanding officer of a Naval Station is often only a Commander, and has authority only over personnel, not over units.

The Executive Department consists of the Commanding Officer, Executive Officer, Senior Enlisted Leader, and a few general clerks. These personnel are concerned with running the unit and talking with the outside authorities, including the SPA.

Admin Department contains many of the personnel assigned. Their primary role is personnel administration, and pay records, and ensuring the Navy's database is up to date. They also support the affairs of Reserve and Retired personnel and their interaction with the Navy. A station is capable of authorizing retirement voucher payments. 

Supply Department ensures the Station and visiting ships get the equipment required for missions, food and quarters are available, and any on world suppliers to the Navy meet supply standards. Also, they arrange passage aboard Navy ships if required. Munitions bunkers, if present, will be under control of Supply Department, but located well away from the rest of the starport. Finally, the Disbursing Officer maintains records of payment in both Imperial Credits and any local currency.

Security is a major department. Often staffed by a mixture of Navy personnel and civilian law enforcement, they provide physical security to the ship's arriving at the station, and organize the Shore Patrol. They have a particularly thorny relationship with some Marine units that have a 'tradition' known as "System D".

Operations Department does all work required for ships themselves and support Navy specific communications equipment. They operate any docking and servicing equipment, and monitor any hired ship repair facility present. If any small craft are assigned, their operation is conducted by a Boat Division in Operations department.

Medical Department operates at extremes. Stations on major worlds will have only a few spacers assigned as medical administration, with actual doctors being local contractors or reservists. At larger stations, the Navy operates a small clinic capable of most medical needs.

Recruiting activities on most worlds are technically under the authority of the station, but more often answer to recruiting command at the Subsector and Sector levels.

The Marine security force provided to the Starport operates out of the Station as well. As the Imperial Marines are notoriously short on support personnel, Navy Station personnel often find themselves either serving as drivers or mechanics for the Marines, or suddenly becoming the alert medic in crisis times.

Public Works departments are the construction workers and sanitation engineers of a Station. They maintain system connections on more populated worlds, and actually run major physical plants on more barren worlds.

Size and Layout
Stations are part of the spaceport on the worlds they are present. Generally, they are fairly small commands, no more than a few hundred personnel at most. Around habitable worlds, if a high port is present, Operations Department will be based there, along with detachments from most departments. Command and thus, the Executive department will colocated with the starport administrator's office.

Generally, a Station will consist of a HQ, supply stores, and a perimeter area. Many support facilities are contracted out to the starport. A planet-side Station will be some buildings at the starport with their own razor wire fence. On worlds under Imperial Occupation, Operations also finds itself supporting the local patrol forces present in addition to supporting Navy operations.

Navy Stations are found on worlds with Class A, B, and C starports most often, with a few strategic class D starports receiving them. Generally, the facilities the Navy sets up for its own use are enough to build a startport almost up to the quality of a Class  C facility, but use by non-governmental users, including detached duty scouts, can be highly limited. Stations will generally be on worlds with populations under 1 million and feature limited space defense abilities.

Subsector Navy bases, when present, will replace these facilities, and Imperial Navy craft are supported on a contract basis. The Imperial Navy is represented by a simple office, little more than requirements for recruiting and supporting reserve and retired personnel. An area with limited colonial and subsector fleet assets available will have more Navy Stations.

In the Sol and Gemini Subsectors of the Solomani Rim, there are Navy Stations at Peraspera, Midway, Hades, and Forlon supporting patrol units and anti-terrorist forces. These are smaller stations, and have only a few personnel assigned to them.

Navy Stations have a reputation as being the place to allow officers with limited talents to serve out their twilight tours. In some areas, they are vital nodes, and are standard shore duty assignments for personnel. The nature of a Navy Station in some cases receives far less oversight than larger commands. In some areas, it is rumored that some of the Station personnel are assigned to Naval Intelligence, while in others, there is an attache on world openly collecting information.

Some stations have an old drunkard as the commander who is being eased out of the Navy. While others have noble screw-ups commanding whose fumbling marks them as dangers on active service, but have too important of connections to force out. A third stereotype is the high flyer who is only there for a short time, and assigned to the Station as a deserved break from real action.

Navy Stations provide limited services to retired military adventurers. They can cash pension checks, and provide a source for Navy related patrons in systems with out a formal military presence. If your characters just look wrong during a bar fight, they could be hauled into the Stations' brig, and some embarrassment may occur upon their release. As well, it's a place to put a vindictive screw up where he cannot hurt the Navy and Imperium too much, but instead has power in one spot.